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Campaign Setting

MULTIPLAYER WORLD

I’m going to attempt to be as impartial as I can be for this one. To do that the world will be ‘fixed.’ That is, unlike a normal game where I’ll usually ensure challenges are appropriate and have to world follow the players the world is as it is. If the merchant guild sends a 5 ship transport a 3 frigate escort, they will send a 3 frigate escort regardless if the players want to attack the transport. This may prove to be too large a challenge, or too easy a challenge, I have no say. This means you’ll have to be careful if you want to succeed. I will do my best to ensure that this information will be readily available should characters seek it.

Running the Game

LINKS

HOUSE AND ALTERNATE RULES

TBD

HOW THIS’LL WORK

To run a game across multiple groups there is going to be some finagling to make it work.

First, each group will play once-a-month IRL time. Each group will be responsible for scheduling the time. Preferably we’ll play over Skype.

Second, each IRL month will translate to a season in-game. Over the course of the month you can message me to inform me what your character will be doing during down-time. Any down-time discussion or preparation should be done off-screen. This way we can keep the gaming session to the action.

Third, before we sit down to play I’ll need to know what you (roughly) intend to do before-hand. This way if two player-groups intend to be in the same area at the same time I can prepare, and potentially set up the game with both groups. Hopefully this will be semi-rare.

Any other problems will be addressed as they arise.

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Cradle of Humanity dascarletm