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Campaign Setting


I’m going to attempt to be as impartial as I can be for this one. To do that the world will be ‘fixed.’ That is, unlike a normal game where I’ll usually ensure challenges are appropriate and have to world follow the players the world is as it is. If the merchant guild sends a 5 ship transport a 3 frigate escort, they will send a 3 frigate escort regardless if the players want to attack the transport. This may prove to be too large a challenge, or too easy a challenge, I have no say. This means you’ll have to be careful if you want to succeed. I will do my best to ensure that this information will be readily available should characters seek it.

Running the Game





To run a game across multiple groups there is going to be some finagling to make it work.

First, each group will play once-a-month IRL time. Each group will be responsible for scheduling the time. Preferably we’ll play over Skype.

Second, each IRL month will translate to a season in-game. Over the course of the month you can message me to inform me what your character will be doing during down-time. Any down-time discussion or preparation should be done off-screen. This way we can keep the gaming session to the action.

Third, before we sit down to play I’ll need to know what you (roughly) intend to do before-hand. This way if two player-groups intend to be in the same area at the same time I can prepare, and potentially set up the game with both groups. Hopefully this will be semi-rare.

Any other problems will be addressed as they arise.

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Cradle of Humanity dascarletm